/********************************************************************
FileName    :   UserList_Entity.cs
CreateTime  :   2015-10-27 04:10
BaseClass   :   UserList_Entity
FileType    :   .cs
Author      :  minjie
Description :   UserList_Entity实体类
*********************************************************************/

using System;
using System.Data;
using System.Collections;

	/// <summary>
	/// UserList_Entity的摘要说明。
	/// </summary>
	public class UserList_Entity
	{
		private string _userid;
		private string _userno;
		private string _userpass;
		private string _usertname;
		private string _userdetail;
		private string _usertel;
		private string _usermobile;
		private string _useremail;
		private string _usericon;
		private int _usersex;
		private string _userzw;
		private int _userage;
		private string _userremark;
		private string _useraddress;
		private string _userwebsite;
		private string _userrole;
		private int _userlevel;
		private int _userstate;
		private DateTime? _userlastlogindatetime;
		private DateTime? _usercreatetime;
		private string _lastupdateflag;
		private string _userrestrict;

		public static  string   M_UserId="UserId"; 
		///<summary>
		///UserId
		///</summary>
		public string UserId
		{
			get
			{
				return _userid;
			}
			set
			{
				_userid = value;
			}
		}
		public static  string   M_UserNo="UserNo"; 
		///<summary>
		///UserNo(主健)
		///</summary>
		public string UserNo
		{
			get
			{
				return _userno;
			}
			set
			{
				_userno = value;
			}
		}
		public static  string   M_UserPass="UserPass"; 
		///<summary>
		///UserPass
		///</summary>
		public string UserPass
		{
			get
			{
				return _userpass;
			}
			set
			{
				_userpass = value;
			}
		}
		public static  string   M_UserTName="UserTName"; 
		///<summary>
		///UserTName
		///</summary>
		public string UserTName
		{
			get
			{
				return _usertname;
			}
			set
			{
				_usertname = value;
			}
		}
		public static  string   M_UserDetail="UserDetail"; 
		///<summary>
		///UserDetail
		///</summary>
		public string UserDetail
		{
			get
			{
				return _userdetail;
			}
			set
			{
				_userdetail = value;
			}
		}
		public static  string   M_UserTel="UserTel"; 
		///<summary>
		///UserTel
		///</summary>
		public string UserTel
		{
			get
			{
				return _usertel;
			}
			set
			{
				_usertel = value;
			}
		}
		public static  string   M_UserMobile="UserMobile"; 
		///<summary>
		///UserMobile
		///</summary>
		public string UserMobile
		{
			get
			{
				return _usermobile;
			}
			set
			{
				_usermobile = value;
			}
		}
		public static  string   M_UserEmail="UserEmail"; 
		///<summary>
		///UserEmail
		///</summary>
		public string UserEmail
		{
			get
			{
				return _useremail;
			}
			set
			{
				_useremail = value;
			}
		}
		public static  string   M_UserIcon="UserIcon"; 
		///<summary>
		///UserIcon
		///</summary>
		public string UserIcon
		{
			get
			{
				return _usericon;
			}
			set
			{
				_usericon = value;
			}
		}
		public static  string   M_UserSex="UserSex"; 
		///<summary>
		///UserSex
		///</summary>
		public int UserSex
		{
			get
			{
				return _usersex;
			}
			set
			{
				_usersex = value;
			}
		}
		public static  string   M_UserZW="UserZW"; 
		///<summary>
		///UserZW
		///</summary>
		public string UserZW
		{
			get
			{
				return _userzw;
			}
			set
			{
				_userzw = value;
			}
		}
		public static  string   M_UserAge="UserAge"; 
		///<summary>
		///UserAge
		///</summary>
		public int UserAge
		{
			get
			{
				return _userage;
			}
			set
			{
				_userage = value;
			}
		}
		public static  string   M_UserRemark="UserRemark"; 
		///<summary>
		///UserRemark
		///</summary>
		public string UserRemark
		{
			get
			{
				return _userremark;
			}
			set
			{
				_userremark = value;
			}
		}
		public static  string   M_UserAddress="UserAddress"; 
		///<summary>
		///UserAddress
		///</summary>
		public string UserAddress
		{
			get
			{
				return _useraddress;
			}
			set
			{
				_useraddress = value;
			}
		}
		public static  string   M_UserWebSite="UserWebSite"; 
		///<summary>
		///UserWebSite
		///</summary>
		public string UserWebSite
		{
			get
			{
				return _userwebsite;
			}
			set
			{
				_userwebsite = value;
			}
		}
		public static  string   M_UserRole="UserRole"; 
		///<summary>
		///UserRole
		///</summary>
		public string UserRole
		{
			get
			{
				return _userrole;
			}
			set
			{
				_userrole = value;
			}
		}
		public static  string   M_UserLevel="UserLevel"; 
		///<summary>
		///UserLevel
		///</summary>
		public int UserLevel
		{
			get
			{
				return _userlevel;
			}
			set
			{
				_userlevel = value;
			}
		}
		public static  string   M_UserState="UserState"; 
		///<summary>
		///UserState
		///</summary>
		public int UserState
		{
			get
			{
				return _userstate;
			}
			set
			{
				_userstate = value;
			}
		}
		public static  string   M_UserLastLoginDateTime="UserLastLoginDateTime"; 
		///<summary>
		///UserLastLoginDateTime
		///</summary>
		public DateTime? UserLastLoginDateTime
		{
			get
			{
				return _userlastlogindatetime;
			}
			set
			{
				_userlastlogindatetime = value;
			}
		}
		public static  string   M_UserCreateTime="UserCreateTime"; 
		///<summary>
		///UserCreateTime
		///</summary>
		public DateTime? UserCreateTime
		{
			get
			{
				return _usercreatetime;
			}
			set
			{
				_usercreatetime = value;
			}
		}
		public static  string   M_LastUpdateFlag="LastUpdateFlag"; 
		///<summary>
		///LastUpdateFlag
		///</summary>
		public string LastUpdateFlag
		{
			get
			{
				return _lastupdateflag;
			}
			set
			{
				_lastupdateflag = value;
			}
		}
		public static  string   M_UserRestrict="UserRestrict"; 
		///<summary>
		///UserRestrict
		///</summary>
		public string UserRestrict
		{
			get
			{
				return _userrestrict;
			}
			set
			{
				_userrestrict = value;
			}
		}
	}
